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Lost Empire: Immortals: Review

Employees Pollux Gamelabs can consider themselves real lucky. The disastrous release of the Lost Empire space strategy that did not reach the wide masses put the studio on the line of bankruptcy, however, as in the old-certain fairy tale, the Scandinavian fairy flew to the help of the dantagging developers, in the form of a publishing house in the form of a publisher Paradox Interactive. The Swedes not only pulled out developers from the debt pit, but also allocated them a small budget for rehabilitation. A full -fledged sequel was chosen for the role of a rescue boat.

Although the definition of “full -fledged” is difficult to apply to Lost Empire: Immortals. Rather, it is a solid addon than an independent continuation. Having accepted such a statement for granted, the game could be forgiven a lot, but the fact that the vast majority of players will begin their acquaintance with the project exclusively by installing immortals, obliges to take the shortcomings of the new “nasty duckling” with all the strictness of the law.

The other cosmosagi for the middle class has really enough minuses. Insufficient financing syndromes are literally sticking out of all the cracks, starting with graphics and ending with an economic model – the generosity of the publishing house has quite conservative limits. A video sequence – a sore theme of Titla. Poor textures, inexpressive special effects and a number of other visual flaws form a depressing picture. Although the authors themselves try to justify the weakness of the engine, poking a finger towards the Galactic Civilizations 2 and uttering classic tiradeas about the uselessness of an ultrarealist picture in global strategies.

However, one can still agree with the last thesis, the benefit of Lost Empire: Immortals is a really global product, and the global is so that it becomes terrible from realizing the https://www.archlinexp.com/images/pages/midnight-wins-casino-login-guide-troubleshooting-login-issues-and-password-recovery.html full scale of the game universe – only the number of solar systems available for the colonization of several thousand. At the same time, the game manages not to sink virtual commanders in the abyss. Most mechanical actions are carried out at an automatic level, only the adoption of general decisions, such as the settlement of the next planet or the declaration of war to neighbors, is required from the rulers.

Before starting the story campaign, it is worth determining the ward racet, the total number of available nations has six pieces. The differences between civilizations are small. Supreme deities have a much greater influence on one side or another, or, more simply, immortal. There are two demiurges, although this does not prevent them from leading bloody enmity for many millennia. The titans themselves try to avoid direct contacts, resolving controversial issues with the help of simple mortals. The most significant impact of the choice of the patron has a diplomatic relationship with other inhabitants of the galaxy. It is easy to guess that the adherents of one God experience much more sympathy in relation to each other than to the servants of his sworn enemy. True, there is a third option – preservation of neutrality. In this case, the complexity of the passage will increase noticeably, but the opportunity will be able to straighten with the guests of the local Olympus personally.

The already mentioned diplomacy is one of the main trump cards Lost Empire: Immortals. Relations with other “countries” do not come down to a banal characteristic of the world or war, everything is much deeper. Secret Unions, joint expansions, multilateral agreements – from the existing possibilities of rowan in the eyes. What, alas, cannot be said about the economic part. All management of the state mechanism is reduced to the movement of three sliders responsible for the main financial aspects. The combat system is not less disappointed – armed conflicts in the game are quite rare, it is allowed only to repulse the attacking invaders and capture suitable systems for life. The fraction of diversity to the military process was to bring the built -in designer of the ships, but did not work out. I like to invent new equipment yourself? – We are mercy at Master of Orion 3, there things are not better about this better.

Pollux Gamelabs He choked in a stream of his own ambitions – the huge universe was devoid of life for verification.

Pros: well -worked diplomatic aspects;Giant game world.
Cons: a weak economic and political model;gray picture;boring gameplay;Explicit shortage of man-hours at the development stage.